This is really late... I got sick sorry.
The castle is inspired by medieval architecture. I wanted to make it seem worn with overgrowth, and incorporated elements I used for my cottage onto this miniature castle, specifically the stone bricks and the trees.
I really wanted to use more 3D objects for the ground such as more trees, rocks, shrubs and a river etc., but I wanted to hand this in as soon as possible, and it was getting really laggy. (I also wanted to add more 3D bricks to the roof tower part of the castle)
Shade form
The three materials I used were stone, glass and moss. I thought about incorporating wood but decided not to to create a more sturdy-like structure. (I only did for the bark) For lighting, I opted for a "dark orange" - too light would mean too bright. Combining complementary colours like orange and blue enhanced the lighting even further (I purposefully put less blue as too much would overpower the orange)
My challenge was trying to use as little as possible in order to avoid as much lag - meaning spreading out the leaves and bricks in order to create a fully detailed composition without any extras.
Feedback: make it a castle
I know the structure doesn't look similar...the materials and process was though.
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